This is a personal work I made just for study purposes. The goal was to train using Unity's timeline and putting to use things I've learned throughout these last years, so I came up with a more elaborated sequence to force myself to use camera animations, lighting and just a bit of 3D modeling.
I used Unity 3D with the URP pipeline. I had to come up with all the tech to achieve the refractions, blur effects, and also the tools to generate FX meshes fast and speed up my process, allowing me to test the shaders on custom meshes inside the Engine. The mirror demanded a script to bake the pieces pivots on the vertex color, which was useful not only to animate the mesh but also to apply distortions on the "reflected image".
It was fun to work on this piece, hope you guys enjoy it and maybe feel inspired as well! :D
Fire Eye Shader
Smoke Shader
SlowMo Shot 1
SlowMo Shot 2
Particle Effects only
Render Texture Distortion
Glass Shader
Mesh Tool and Uber Shader