I am a VFX Artist specialized in stylized effects and Shaders/Materials, with experience in Unity and Unreal. Currently working on Valorant as an external developer, employed at Beyond-FX. I have also worked on unreleased projects from Riot and shipped games from other studios, such as Tomb Raider - Reloaded, Gi Joe - War on Cobra, StrarTrek - Legends, Vikings - Valhalla and other mobile VR titles.
My graduation was in Computer Science and I have a master degree in Image Processing. I started my career in gamedev as a Programmer while studying art as a passion. Later I switched to VFX around 2016.
My main tools are Photoshop, Blender and Substance Designer. I also use Krita for eventual works with flipbooks.
We develop high quality games for VR using Unity 3D. I started working at BRS as a game programmer, and later I decided to work with visual effects, since I could use my programming skills together with my art skills. We develop shaders optimized for the VR platform, creating impressive effects while keeping it lightweight for a smooth mobile VR experience.
I started working with android apps development, but I've shown to be proficient in game development and game design. Then I started making games for mobile platforms using Unity.