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Gregory Silva
Gregory Silva
Senior VFX Artist at Beyond-FX
Surrey, Canada

Summary

I am a VFX Artist specialized in stylized effects and Shaders/Materials, with experience in Unity and Unreal. Currently working on Valorant as an external developer, employed at Beyond-FX. I have also worked on unreleased projects from Riot and shipped games from other studios, such as Tomb Raider - Reloaded, Gi Joe - War on Cobra, StrarTrek - Legends, Vikings - Valhalla and other mobile VR titles.
My graduation was in Computer Science and I have a master degree in Image Processing. I started my career in gamedev as a Programmer while studying art as a passion. Later I switched to VFX around 2016.
My main tools are Photoshop, Blender and Substance Designer. I also use Krita for eventual works with flipbooks.

Skills

Digital Painting3D ModelingGame DevelopmentVFX

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Krita
Krita

Reel

Experience

  • VFX Artist at Emerald City Games
    Burnaby, CA
    February 2019 - November 2021

  • Senior VFX Artist at Beyond-FX
    November 2022 - Present

  • Game Developer / VFX Artist at Black River Studio - SAMSUNG
    Manaus, Brazil
    August 2016 - Present

    We develop high quality games for VR using Unity 3D. I started working at BRS as a game programmer, and later I decided to work with visual effects, since I could use my programming skills together with my art skills. We develop shaders optimized for the VR platform, creating impressive effects while keeping it lightweight for a smooth mobile VR experience.

  • System Analyst / Game Developer at FPF Tech
    Manaus, Brazil
    April 2015 - August 2016

    I started working with android apps development, but I've shown to be proficient in game development and game design. Then I started making games for mobile platforms using Unity.