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Zelda Breath of the Wild - VFX Fan Art

80Level Article: https://80.lv/articles/making-zelda-like-vfx-with-unity/

This is a series of studies I did from the game Zelda Breath of the Wild. I used Unity as the engine and shaderforge to do the shaders. All the textures, models, animations and shaders were made by me, although the mesh is not optimized, as it was never my intention to use it on a real game.

You may find more gifs and screenshots of some work in progresses on my twitter: https://twitter.com/godsgreg

I hope you like it!

Zelda Breath of the Wild - VFX Fan Art

Model and animations

Shot

Shot

Shot Deflection

Shot Deflection

Ancient Arrow

Ancient Arrow

Death explosion

Death explosion

Guardian's Shader Colors Test

Guardian's Shader Colors Test

Grass Shader Test

Grass Shader Test

Guardian's shot effect Screenshot

Guardian's shot effect Screenshot

Beam deflect effect Screnshot

Beam deflect effect Screnshot

Ancient Arrow effect Screenshot

Ancient Arrow effect Screenshot

Guardian Death effect Screenshot

Guardian Death effect Screenshot

Guardian Screenshot

Guardian Screenshot

Guardian's shot effect Overdraw

Guardian's shot effect Overdraw

Ancient Arrow effect Overdraw

Ancient Arrow effect Overdraw

Guardian death effect Overdraw

Guardian death effect Overdraw