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Project BubbleGum - Tech Art

Trailer

Beam mesh tool

Experiment with a Healing beam

Bounce Lights Post FX made by me running on Unity's URP

Another example of the Bouce Light Post FX

Testing how the Flamethrower VFX would affect the environment with the Bounce Light Post FX

Screen Shader that turns sprites rendering behind the glass into screen images

Experiment with a goo ball (with obvious glitch on the seams). The mesh spreads at the ground level to simulate a liquid

Sand shader. Testing trails and render textures

More render textures tests with the sand shader

Snow shader with a more advanced interaction system, evolved from the sand shader

Testing an explosion shader

Experimental goo effect using a special buffer working with the scriptable render pipeline

LED screen shader with parallax

Flipbook test using the LED screen shader

Fog plane for localized fog effects