Trailer
Beam mesh tool
Experiment with a Healing beam
Bounce Lights Post FX made by me running on Unity's URP
Another example of the Bouce Light Post FX
Testing how the Flamethrower VFX would affect the environment with the Bounce Light Post FX
Screen Shader that turns sprites rendering behind the glass into screen images
Experiment with a goo ball (with obvious glitch on the seams). The mesh spreads at the ground level to simulate a liquid
Sand shader. Testing trails and render textures
More render textures tests with the sand shader
Snow shader with a more advanced interaction system, evolved from the sand shader
Testing an explosion shader
Experimental goo effect using a special buffer working with the scriptable render pipeline
LED screen shader with parallax
Flipbook test using the LED screen shader
Fog plane for localized fog effects